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Question by pippo19 · Jan 02, 2014 at 06:22 PM · androidterraingameloadrun

Making A 2d game android

hello to all, I'm trying to make a game like this:

alt text a 2d game in which the character runs endlessly. But I do not know how to make this thing of '"infinity." I realize the potential of prefab obstacles along the ground, and instantiate them in code, but I realized that it is terribly heavy, and I always stops to load the route. Do you have any advice for me? thanks in advance

line-runner-06-700x420.jpg (86.7 kB)
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avatar image maroltl · Jan 02, 2014 at 06:32 PM 0
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Just instantiate cube every x seconds at the start of the screen and destroy it
when it is out of camera view

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Answer by maroltl · Jan 02, 2014 at 06:58 PM

 var cube : GameObject;
 var position = Vector3(x,y,z);
 
 InvokeRepeating(SpawnCube, 0.0, 2);
 
 function SpawnCubes () {
         Instantiate(cube, position, Quaternion.identity);
 }

this will spawn a cube every 2 seconds at the position you enter in position variable. when I was working on same kind of game I destroy cubes when they were on colision with game object on left side out of camera view. this game object was chid to pplayer, so it stayed on same positon when the player was running.to destroy cubes check this link and this one alt text


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avatar image pippo19 · Jan 04, 2014 at 01:18 PM 0
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okey I made this code to associate with the bar that destroys:

function OnCollisionEnter(collision : Collision) {

     if(collision.collider.gameObject) 
 {
     
     Destroy (gameObject);

 }

} but it does not work, what should I write?

avatar image maroltl · Jan 04, 2014 at 01:41 PM 0
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 function OnCollisionEnter(collision : Collision) {
 
     Destroy (collision.gameObject);
  
 }

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