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Texture tiling is global?
I've imported a texture and applied it to some object in my scene. Since the object is a lot longer than the texture, I increased its tiling. Now when I add that texture to any other object, it has the same tiling! If I change the tiling of the new object, the old one's changes too! Is there some way to say for object X I want 5 tiles and object Y I want 10?
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Best Answer
Answer by Eric5h5 · Mar 04, 2012 at 07:07 PM
Tiling is a function of materials; use different materials on objects that you want to have different tiling. You can't actually add textures to objects directly, only through materials.
Ah, I was about to post a question asking the same thing. Love this site :) Thanks Eric!