Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by koztheboss · Dec 11, 2014 at 12:42 PM · staticreferencinghighscore

Referencing static var

Hi community - my other post was not approved so let me try this again.

I have a GO "scoreText" with a static var "score" which is the players highscore. When the player dies, the next scene "3" is loaded where i try to get a reference to the "score" var so I can post it as a highscore. I have already made sure that the GO "scoreText" is not destroyed on scene load.

On the scene "3" where I want to reference it, I have tried many different things, but nothing has worked.

I have been successful in getting a reference to the gameobject "scoreText" where the script (ScoreManager) containing the var "score" is attached, but when i try to use GetComponent or anything else it gives me the error "ScoreManager does not exist in the current context" which i think is extremely weird since I have referenced the gameobject successfully? :S

Here's my code trying to create the references:

 private GameObject scoreText;
     private int scoreInt;
     
     void Start () 
     {
         scoreText = GameObject.Find ("ScoreText"); //successful
         scoreInt = scoreText.GetComponent(ScoreManager).score;    //ScoreManager does not exist in current context
     }

and the ScoreManager script with the "score" var I want to reference

 public static int score;        // The player's score.
 
 
         Text text;                      // Reference to the Text component.
 
 
         void Awake ()
         {
             //Don't destroy this object when we load next scene
             //so we can use the score var on the Highscore scene
             DontDestroyOnLoad(transform.gameObject);
 
             // Set up the reference.
             text = GetComponent <Text> ();
 
             // Reset the score.
             score = 0;
         }
 
 
         void Update ()
         {
             // Set the displayed text to be the word "Score" followed by the score value.
             text.text = "Score: " + score;
         }


Any ideas? Any help appriciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by gjf · Dec 11, 2014 at 11:08 AM

try changing:

 scoreInt = scoreText.GetComponent(ScoreManager).score;

to:

 scoreInt = scoreText.GetComponent<ScoreManager>().score;

although, for safety, you should be doing this:

 scoreComponent = scoreText.GetComponent<ScoreManager>();
 if (scoreCompoment != null)
 {
     scoreInt = scoreComponent.score;
 }



Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Script Errors with Unity 3.0 0 Answers

How to attach a script to a static Tree Prefab? 1 Answer

Unable to modify a variable in another script 2 Answers

Unity 2d static variables versus GameObject.Find("") 2 Answers

Making a script static - good practise? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges