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Units of measurement in Unity
I'm trying to find a consistent way of working in Unity with other artists. We all use Maya and we were wondering what the best unit of measurement to work in so that customizable options like scale and position don't get so ridiculous. Meters? Inches? Thanks for the help =]
Answer by Chris Masterton · Mar 31, 2010 at 11:10 PM
If you want physics engines to work correctly then you must use meters. You really don't want to be converting back and forth. It's inevitable that someone will use the wrong scale and it will cause you all sorts of trouble.
Its worth double checking the artists are using meters (even if they say they are :).
At the very least, make sure everyone is using the same unit of measurement. Even double check your own settings, if you're an artist.
Answer by e-bonneville · Mar 31, 2010 at 10:31 PM
Well, the standard unit of measure used in Unity is metric, but if you want to convert metric to English or vice versa, just google it.