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[iOS] Can I check if my game is running on a simulator vs device?
I know I can check it in xCode and pass the result to Unity. Can I just do the check in Unity?
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Yes, in all cases, "no matter what", you have to use Xcode. (Whether simulator, device, or whatever - you "must use" Xcode if it's iOS.)
Not sure if that's what you're asking but hope it helps.