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Question by Kaven-Co-Games · Dec 23, 2014 at 04:43 AM · rectanglecrop

How to not scale my Texture?

I am creating a bar of sorts, and I just crop the image Rect to exclude a partition of the source rectangle but it seems you cant do this in Unity without some kind of work around. XNA had a really nice way of just cropping the image by use of a source rectangle, which would be the exact rectangle of which pixels of the sprite you really wanted to show.

My display code is as follows:

         GUI.DrawTexture(new Rect(playerPosition.x, playerPosition.y, 
                         (_playerAttributes.Stamina/_playerAttributes.MaxStamina) * gui_StaminaBar_Overlay.width, gui_StaminaBar_Overlay.height),
                         gui_StaminaBar_Overlay);



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Answer by WillNode · Dec 23, 2014 at 12:44 PM

use a function called DrawTextureWithTexCoords to draw image with cropping an image.

 Rect imgDest = new Rect(playerPosition.x, playerPosition.y, (_playerAttributes.Stamina/_playerAttributes.MaxStamina) * gui_StaminaBar_Overlay.width, gui_StaminaBar_Overlay.height); //Coordinate on Screen
 Rect imgSource = new Rect (0,0,(_playerAttributes.Stamina/_playerAttributes.MaxStamina) * gui_StaminaBar_Overlay.width, gui_StaminaBar_Overlay.height); //Coordinate to Crop Image
 GUI.DrawTextureWithTexCoords(imgDest, gui_StaminaBar_Overlay,imgSource);

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avatar image Kaven-Co-Games · Dec 24, 2014 at 12:03 AM 0
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Thanks so much, I had just figured it out right before you replied.

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