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Question by dansav · Mar 14, 2012 at 06:46 PM · pathscreenshotdeletefolder

File.Delete problems with Application.CaptureScreenshot

I want to take some screenshots and then delete some screenshots.

How do I control where these screens are placed --in what directory and how do I delete them. Right now they are just placed in the assets folder (in the editor) if I use Application.CaptureScreenshot. Can I place them wherever I want.

I'd like to place them all in a folder and then delete the folder. Alternatively I can delete them all separately but I'm having trouble finding the path to the files so I can use the System.IO's File.Delete(path);

I'm not sure if I have to put file:// in front or not. I'm using Application.dataPath to find the file.

Can someone clarify or provide a unity code example for System.IO File.Delete(path); I know the file path changes depending on whether it's iphone, or editor.

Thanks, Dan

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Answer by rutter · Mar 14, 2012 at 08:34 PM

Unity script reference: Application.CaptureScreenshot()

According to that page, you can pass a full path. You could use something like Path.Combine() with Application.persistentDataPath and your desired screenshot name.

Instead of deleting old screenshots, why not just append a number to the filename? Or a timestamp?

If you're sure that you want to delete files programmatically, you could use functions like File.Delete() with Directory.GetFiles()

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avatar image dansav · Mar 15, 2012 at 05:39 PM 0
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Oh you're right. I didn't see the path. Just the filename. Thanks.

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Answer by bilal12 · Jan 03, 2018 at 05:31 AM

private int Screen_Shot_Count = 0; private string Screen_Shot_File_Name; Screen_Shot_Count++;

Screen_Shot_File_Name = "Screenshot_" + Screen_Shot_Count + System.DateTime.Now.ToString("_yyyy-MM-dd") + ".png";

Application.CaptureScreenshot ("C:/img/" + Screen_Shot_File_Name);

create an 'img' folder in 'C', it will save your screenshot there @dansav

create an 'img' folder in your 'C' and it will store your image into this older @dansav

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