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Question by Phillipus · Dec 11, 2014 at 03:41 AM · c#admobadvertisingaddon

How do you use an imported package in a script?

I'm trying to add in-app advertisements to my game, so I imported this unitypackage to my project. I have never imported anything into my game other than sprites, so I have no idea what I'm doing.

How do I use any of the addons that this plugin uses inside my scripts (I use C#). The scripts installed under /Assets/Scripts.

I'm sorry if I missed something really simple.

EDIT: I tried adding com.microeyes.admob; buy now I'm getting the error "The type or namespace name 'com' could not be found (are you missing a using directive or an assembly reference?)".

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avatar image gjf · Dec 11, 2014 at 11:23 AM 0
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shame that the page you linked doesn't have any implementation info.

search that page for "Integration Steps:"...it's all there.

avatar image Klarax · Dec 11, 2014 at 12:48 PM 0
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namespace usually means adding

using "nameofclasshere"

at the top of the file

avatar image Phillipus · Dec 11, 2014 at 02:03 PM 0
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How do I know what class I should use?

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Answer by Meltdown · Dec 11, 2014 at 03:44 AM

Surely the plugin has documentation on how to use it? Did you read this?

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build error,please help!i checked for duplicate files and there are none.plug(admob) in is working fine in other projects,completely deleted and reimported everything and that did not help too,please let me know the solution for this. 0 Answers


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