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Question by Hjalte · Jul 05, 2014 at 03:03 AM · c#transformparticlesparticlesystemeulerangles

Particle System wont play?

Okay so I have a particle system that is supposed to play when the first person controllers cameras transform is between 300 and 360. For some reason this doesnt work but the debug.log does get printed. I dont know whats going on. Im sure the script is on the right object and that the particle system has been set to rainDrops in the inspector. Any help would be appreciated, thanks.

Here's the script

 using UnityEngine;
 using System.Collections;
 
 public class RainDrops : MonoBehaviour {
 
     public ParticleSystem rainDrops;
 
     void Start(){
         rainDrops.Stop();
     }
 
     void Update () {
         if (transform.eulerAngles.x >= 300 && transform.eulerAngles.x <= 360) {
                 rainDrops.Play();
             Debug.Log("shit works");
         }
         else{
             rainDrops.Stop();
         }
     }
 }
 
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Answer by Hjalte · Jul 05, 2014 at 05:32 PM

Okay I forgot to use enableEmission. heres the final script if anyone needs it: using UnityEngine; using System.Collections; public class RainDrops : MonoBehaviour { public ParticleSystem rainDrops; void Update () { if (transform.eulerAngles.x >= 300 && transform.eulerAngles.x <= 360) { rainDrops.Play(); rainDrops.enableEmission = true; Debug.Log("shit works"); } else{ rainDrops.enableEmission = false; rainDrops.Stop(); } } }

Sorry if I wasted your time.

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