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Question by Aurko · Dec 06, 2014 at 10:32 PM · androiduicrashunity 4.6

Android app crash on uGUI animation start

I am working on a app gui using unity's new gui system from 4.6. The gui i am working on is little complex as it has around 50 elements animating in and out from the screen at different times. I used the unity built-in animation system with Animation controller and macanim.

Now the problem is, when i deploy it to android device, with Force OpenGL ES 3.0 (+Auto), the app crashes/closes every time when a gui translate animation is triggered. The fun facts are, it stops crashing/closing with OpenGL ES 2.0, or if i disable any ONE element which had animation to it. ANY one works, even if the animation doesn't get triggered.

I am completely lost here guys, can anyone please help me out here? Thanks in advance. :D

Here is the error log:

 12-06 23:12:27.555: I/Unity(26174): ----------Unity App Started---------------
 12-06 23:12:27.555: I/Unity(26174):  
 12-06 23:12:27.555: I/Unity(26174): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
 12-06 23:12:27.577: W/SensorService(748): sensor 00000000 already enabled in connection 0x921f24c0 (ignoring)
 12-06 23:12:27.778: W/ActivityManager(748): getTasks: caller 10134 does not hold GET_TASKS; limiting output
 12-06 23:12:28.478: I/art(748): Explicit concurrent mark sweep GC freed 6799(351KB) AllocSpace objects, 1(16KB) LOS objects, 25% free, 45MB/61MB, paused 2.020ms total 104.171ms
 12-06 23:12:28.816: W/ActivityManager(748): getTasks: caller 10134 does not hold GET_TASKS; limiting output
 12-06 23:12:29.349: D/TaskPersister(748): removeObsoleteFile: deleting file=860_task.xml
 12-06 23:12:29.851: W/ActivityManager(748): getTasks: caller 10134 does not hold GET_TASKS; limiting output
 12-06 23:12:30.450: I/WindowState(748): WIN DEATH: Window{2f4c3c2c u0 com.Ice9app.CityScapeBeta/com.unity3d.player.UnityPlayerNativeActivity}
 12-06 23:12:30.451: W/InputDispatcher(748): channel '2f4c3c2c com.Ice9app.CityScapeBeta/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
 12-06 23:12:30.451: E/InputDispatcher(748): channel '2f4c3c2c com.Ice9app.CityScapeBeta/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
 12-06 23:12:30.451: W/InputDispatcher(748): Attempted to unregister already unregistered input channel '2f4c3c2c com.Ice9app.CityScapeBeta/com.unity3d.player.UnityPlayerNativeActivity (server)'
 



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Answer by RodrigoAbreu · Jan 05, 2015 at 10:15 AM

Hi friend, I was facing the same issue here and I was able to solve it by forcing OpenGL ES 2.0 always. To make it you'll need to go to

BuildSettings > PlayerSettings > OtherSettings > Configuration > GraphicsLevel > Force OpenGL ES 2.0

Hope it helps you.

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