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Question by kk93 · Feb 19, 2014 at 02:12 PM · meshplane

Why are there so many triangles on plane?

Hello,

I have a quick 2 question: Why are there so many triangles on plane? Does the fact that there are so many triangles on a plane affect performance (for mobile games)?

Thanks!

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avatar image ejpaari · Feb 19, 2014 at 02:16 PM 1
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$$anonymous$$y guess: they are more suitable for interactive cloth; https://docs.unity3d.com/Documentation/Components/class-InteractiveCloth.html. It will affect performance though not much.

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Answer by GameVortex · Feb 19, 2014 at 02:19 PM

It does indeed affect performance in a way, although very little. It has many triangles to be used for anything that require many triangles, like a vertex shader or a bumped texture or as @ejpaari said: InteractiveCloth. If your need is just a flat texture (maybe unlit even), you can use a Quad instead of Plane and it will have only four vertices. GameObject - Create - Quad

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avatar image kk93 · Feb 19, 2014 at 02:24 PM 0
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Thank you!

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