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Question by .Talon · Dec 10, 2014 at 01:42 AM · undoserializedobject

How to clear Undo-history for the target of a serializedObject?

Is it possible to do this? Say I have a ScriptableObject that needs some initialization that should not be reverted, can I tell Unity to ignore that changes when Ctrl+z? I tried Undo.ClearUndo, but that doesn't seem to do anything.

 [MenuItem("Test/Create TestAsset")]
         static void create() 
         { 
             SerializedObject propObject = new SerializedObject(ScriptableObject.CreateInstance<TestAsset>()));
             TestAsset asset = AssetDatabase.CreateAsset(propObject.targetObject, "Assets/TestAsset.asset");
             propObject.Update();
             initializeAsset(propObject);
             propObject.ApplyModifiedProperties();
             //Clear undo-history for asset, so initialization can not be undone?
         }
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avatar image .Talon · Dec 11, 2014 at 12:57 PM 0
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Anyone has an idea on this? I really need a solution for this as I can basically undo every single action performed on each object and sometimes undoing can break the objects (like after initialization, after saving etc.)

avatar image vexe · Dec 11, 2014 at 01:00 PM 0
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How about you just don't deal with SerializedObject/Property if you're not interested in Undo?

avatar image .Talon · Dec 12, 2014 at 01:02 AM 0
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$$anonymous$$ost properties are private, and it would be great if I could avoid methods inside the object for that. So, are SerializedObjects so much connected to undoing that I need to get rid of using serializedObjects when I don't want to allow undoing changes?

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