Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bhartu · Feb 15, 2014 at 05:36 AM · projectile

projectile formula

hello, i am developing like link text game in unity2d. i want to create the same effect of generating path(white circles). and make the bullet follow the same path. I have searched about this implementation and found that it is possible using projectile. I referred link text but didn't find any formula to generate path. can anybody help me how to implement this?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Feb 15, 2014 at 05:40 AM 0
Share

http://answers.unity3d.com/questions/606720/drawing-projectile-trajectory.html

avatar image Benproductions1 · Feb 15, 2014 at 05:42 AM 0
Share

Basic Physics: F = ma

http://en.wikipedia.org/wiki/Acceleration

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Ashish Dwivedi · Feb 15, 2014 at 06:27 AM

I already replied to this question. You can see here. How ever I'm posting here also for your convenience.

     Vector3 [] GetTrajectoryPoints(Vector3 pStartPosition , Vector3 pVelocity )
     {
     float velocity = Mathf.Sqrt((pVelocity.x * pVelocity.x) + (pVelocity.y * pVelocity.y));
     float angle = Mathf.Rad2Deg*(Mathf.Atan2(pVelocity.y , pVelocity.x));
     float fTime = 0;
     Vector3 [] pos = new Vector3[20];
     int iNumberOfPoints = 10;
      
     fTime += 0.1f;
     for (int i = 0 ; i < iNumberOfPoints ; i++)
     {
     float x = velocity * fTime * Mathf.Cos(angle * Mathf.Deg2Rad);
     float y = velocity * fTime * Mathf.Sin(angle * Mathf.Deg2Rad) - (Physics2D.gravity.magnitude * fTime * fTime / 2.0f);
     pos[i] = new Vector3(pStartPosition.x + x , pStartPosition.y + y ,0);
     fTime += 0.1f;
     }
      
     return pos;
     }

Here you need to pass start position of projectile and initial velocity and method will return the number of points on the projectile trajectory.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Enemy shooting at player Unity2D 1 Answer

Calculate parabolic initial velocity and angle? 0 Answers

Precise projectile launching in 3d world 0 Answers

Trajectory Prediction with Particle Systems 1 Answer

Move projectile in a specific direction 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges