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Question by
JollyJumpingBean · Jan 08, 2019 at 04:06 PM ·
c#audioaudiosourcepluginsdsp
Passing audio information from unity to third-party
Hi all,
I was wondering whether someone could lay out a basic outline or give me some pointers how abouts would I take audio information and metadata of an audio source (position, rotation, streaming audio samples) and pass it onto a third-party SDK? E.g. a .dll C++ script or any other third-party application which needs information about audio source location in 3D and it needs to receive the streamed audio samples
Many thanks!
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