Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Whimsical · Sep 26, 2010 at 02:01 AM · meshperformanceoptimizationprofiler

Is there a Per-Mesh-Profiler somewhere?

Is there a tool available, either built into Unity or from a third party, that allows me to see what time every single mesh takes to render? I have a very extensive scene with a few dozen meshes and one or more meshes are killing my frame rate. Switching every single mesh on and off and observing the difference in the render stats window is not really an option, because the render stats are a bit hard to read and not perfectly accurate. I'd appreciate a hint or two.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Whimsical · Oct 03, 2010 at 04:24 PM

nVidia's PerfHud helped me out in the end. I was not able to find anything better. ATI also has a tool for this, it's called GPU PerfStudio, but I wasn't able to get it to work with Unity for some reason. PerfStudio looks a lot more sophisticated and useful though than PerfHud - at least in theory. But PerfHud did the job for me.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by qJake · Sep 26, 2010 at 03:02 AM

The only thing better than the statistics window is the Unity Profiler, but that requires Unity Pro and is not free.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Whimsical · Sep 26, 2010 at 06:44 AM 0
Share

I was talking about a profiler that shows me some statistics about every single mesh in my scene. Something like nVidia's PerfHUD. I thought I made that clear, I probably didn't. I have Unity Pro, so that is not an issue. But Unity's Profiler only shows me the total number of Draw Calls and how much time they took combined, which renders it pretty much useless for advanced scene optimization other than profiling scripts. I need to know in-depth information about the render process of my scene.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Size of a mesh vs performance 1 Answer

No me muestra el cuello de botella en Unity Profiler 1 Answer

Performance issues with mesh processing 1 Answer

Rotation Performance 2 Answers

What's the best way to optimise thousands of instances of the same mesh? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges