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UI Canvas with split Camera
I'm developing a game with single mode and local multiplayer mode (2-4 players) , so, for each player i have a camera, and i modify dynamically the Viewport Rect according to the number of players, to make split screen in multiplayer mode.
And I've a Canvas prefab that is instantiate dynamically one time if there is one player or 2-4 times for multiplayer.
My doubt is about adjust the canvas rect with the camera size in multiplayer mode, i've tried setting Canvas Render Mode to "Screen Space - Camera", and the canvas fits well with each camera for each player, but since the camera is 3D, all the canvas elements looks like 3D elements, so this is not a solution.
Anyone have some idea about how to approach this?
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