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Question by Po-Man · Jan 23, 2016 at 01:28 AM · animationmecanimstate

Gun shooting animation in mecanim

Hello I have a pistol with a idle, walk and shoot animation. I have decided to handle the animations in the mecanim it is all going fine but one thing, the shoot animation. Say if you shot really fast with the pistol(semi-automatic) it wont play the shoot animation for all the shots, you have to wait until the last animation has stopped and I don't know how I can fix this.alt text

here is the states

,

untitled-1.png (12.7 kB)
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Answer by theANMATOR2b · Jan 23, 2016 at 07:52 PM

Look into 'has exit time' http://docs.unity3d.com/Manual/class-Transition.html

Also this answer has other points to check on. http://answers.unity3d.com/questions/355576/how-to-make-a-instant-transition-with-mecanim.html

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avatar image Po-Man · Jan 23, 2016 at 08:11 PM 0
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Thanks I shall look at these.

avatar image Po-Man · Jan 23, 2016 at 08:18 PM 1
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Thanks so much theAN$$anonymous$$ATOR2b :) all I had to do was mess with the transitions. It's easier then it looks.

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