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Question by devil304 · Dec 09, 2014 at 08:44 AM · .nethow-tonet

How use NET 3.5 functions in unity?

How use NET 3.5 functions in unity? How import System.Core.dll to unity?

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avatar image devil304 · Dec 09, 2014 at 08:57 AM 0
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Help me someone?

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Answer by tanoshimi · Dec 09, 2014 at 10:53 AM

Unity doesn't use .Net. It uses a fork of Mono, which is broadly feature-matched to .Net 2.0.

Never used memory mapping, but is it a feature you can use in a standalone application and then expose that functionality via an interface that your Unity app can access?

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avatar image devil304 · Dec 09, 2014 at 11:04 AM 0
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How I may send data (bytes or int) from one Unity app to other Unity app in same PC ,without using Save to file or Network Protocol?

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Answer by taxvi · Dec 09, 2014 at 09:10 AM

one way is to do this (but I think you'll have some problems when it comes to using the NET3.5 functionality in the app, thought at least it will build and run):

go to File -> Build Settings -> Player Settings -> [Tab] Other Settings and change the Api Compatibility Level to .NET2.0 Subset

but again, this is just to let your app build, I don't think you can actually use .NET3.5 libraries at all

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avatar image cariaga · Dec 09, 2014 at 09:13 AM 0
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yeah i agree about its problem heck unity dosen't even support all of 2.0 features

avatar image devil304 · Dec 09, 2014 at 09:21 AM 0
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I need use $$anonymous$$emory $$anonymous$$aped File. To shere data over two unity apps without saving files to disk and without using network protocol ,so I must use RA$$anonymous$$ and $$anonymous$$emory $$anonymous$$aping. (Sorry for english)

avatar image taxvi · Dec 09, 2014 at 10:01 AM 0
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I have no clue of memory mapping mate :/

avatar image devil304 · Dec 09, 2014 at 10:37 AM 0
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Only think witch stop me is NET 2.0 when I need 3(or 3.5). (Sorry for english_

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