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Question by frogsbo · Sep 02, 2014 at 11:05 PM · byte

Can i use ReadAllBytes instead of GetPixels?

I am creating a texture editor for many textures, and i wish to read them without setting all the textures to IsReadeable.

Can i get a color Vector[4] using ReadAllBytes instead of GetPixels?

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avatar image frogsbo · Sep 03, 2014 at 08:10 PM 0
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i've found out that this is the same as reading byte 1 2 3 for every pixel in an rgb format image.

i worked around it by enabling is readeable in game.

avatar image dorpeleg · Sep 04, 2014 at 09:32 AM 0
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if this is solved, please close the question.

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Answer by frogsbo · Sep 05, 2014 at 12:40 PM

It's difficult, you have to have certain image formats, so if you know all about the image formats to run to code on it's easier, then you need an rgba format image and read the r g b byte 1 2 and 3 in series, based on code examples online

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