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Question by electricsauce · Nov 09, 2013 at 05:24 AM · prefabeditor-scriptingassignmenteditor-classes

Assign prefabs to objects from custom editor

How do I assign a prefab to an object through a custom editor script? The object that is getting the prefabs assigned to it has an array that holds a custom type:

 Controller.GetComponent<CustomType>().prefabs[i] = ??? 

I've tried Assetdatabse.Loadassetatpath, I've tried instantiating the prefab and referencing that but have had no luck so far. Any ideas?

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