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Question by Alai · Sep 24, 2013 at 12:22 AM · audiomemoryaudioclip

Create AudioSource from wave in memory

I'm trying to create an AudioSource to play a C# MemoryStream that contains a wave file. However, all the examples that I can see need a resource loaded from a physical file on disk. How do I load and play a wave residing in a MemoryStream?

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