Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by vincentamato · Dec 11, 2014 at 01:29 AM · gameobjectinstantiatedestroywall

Trash Collection For Instantiated Game Object

Hi. I have already posted something like this but this one is different. In my game the player is climbing up a wall of infinitely instantiated brick walls. A wall is deleted when a certain distance from the player. The only problem is that it only destroy the one wall I've assigned it to. How can I make it destroy any game object with the tag "wall" that is a certain distance away. Here is my code now:

 using UnityEngine;
 using System.Collections;
 
 public class BrickWallTrashCollection : MonoBehaviour {
 
     public GameObject wall;
     public Transform player;
     
     // Use this for initialization
     void Start () {
     
 
 
     }
     
     // Update is called once per frame
     void Update () {
         if( Vector3.Distance( wall.transform.position, player.position ) >= 10f ){
             Destroy( wall );
         }
     }
 }

Please help. Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by ahmedbenlakhdhar · Dec 11, 2014 at 01:41 AM

You may retrieve all the game objects having the given tag and stock them in an array, like this:

 GameObject[] walls;
 void Start(){
     walls = GameObject.FindGameObjectsWithTag("wall");
 }

Then you check for each one if it is far from the player:

 foreach(GameObject wall in walls){
     if(wall!=null && Vector3.Distance(wall.transform.position, player.position)>=10f){
         Destroy( wall );
     }
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vincentamato · Dec 11, 2014 at 02:10 AM 0
Share

@ahmedbenlakhdhar Hi. This works except it stops deleting the walls when all of the original walls are gone and only instantiated only ones are left. Why is this?

avatar image ahmedbenlakhdhar · Dec 11, 2014 at 02:15 AM 0
Share

Because the array walls is populated in Start (only for one frame).

Try to populate it at each frame by using it in Update ins$$anonymous$$d.

 void Update(){
     walls = GameObject.FindGameObjectsWithTag("wall");
     foreach(GameObject wall in walls){
          if(wall!=null && Vector3.Distance(wall.transform.position, player.position)>=10f){
              Destroy( wall );
          }
     }
 }
avatar image vincentamato · Dec 11, 2014 at 02:36 AM 0
Share

@ahmedbenlakhdhar Thank you so much! Everything works!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers

A node in a childnode? 1 Answer

FPS Object-on-wall Placement 0 Answers

Destroy doesn't work when also instantiating new objects 1 Answer

Destroy the current GameObject? 7 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges