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Issue with AddPlayersToMatch on iOS 8
I'm working a matchmaking screen with U3DXT and I have an issue with AddPlayersToMatch but only on iOS8.
Here's what I'm trying to do:
Player A do a matchmaking.FindMatch().
Player B do a matchmaking.FindMatch().
When the 2 players are connected, Player A do matchmaking.AddPlayersToMatch().
After 10 seconds Player A leave the match with match.Disconnect() and matchmaking.Cancel().
Then Player A is stuck in a state where he will never be able to do a matchmaking.FindMatch() again. (He always receive an error code 13: GKErrorMatchRequestInvalid)
As I say, the same flow is working correctly on iOS 7.
Anyone know why the Player A can get stuck in that state, or how to fix his state ?
Thanks
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