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Question by Redeemer86 · Dec 08, 2014 at 09:29 AM · resolution

Using images with various resolutions dynamically

Hi,

I am using images of various pixel resolution .. But when I dynamically apply them using gui texture or merely fixing them on planes they tend to scale to the size of a plane or fixed pixel resolution. I would like to dynamically plant them according to their actual pixel dimensions. If resolutiion does not cover the scene. Then there should be a black border urrounding the empty spaces equally on either side. That may be accomplished though by a black skybox ... But how do I get the images to appear with their intended origins. Resolution .

Thanks, Red.

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Answer by 0mr_ashutosh0 · Dec 08, 2014 at 11:21 AM

try using rect transform from new canvas UI use anchors to set you image's dimension with respect to the surrounding wall of camera. This may help.

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avatar image 0mr_ashutosh0 · Dec 08, 2014 at 11:26 AM 0
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http://unity3d.com/learn/tutorials/modules/beginner/ui/rect-transform

Note: for Unity 4.6

avatar image Redeemer86 · Dec 08, 2014 at 11:32 AM 0
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Thnx @0mr_ashutosh0 ... I don't have 4.6 at the moment .. Is the first suggestion you gave also meant for 4.6 .. Red

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