Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by aikitect · Aug 23, 2013 at 09:00 PM · wwwasset bundles

Loading AssetBundles when Offline

Hello, I was looking through the documentation and have found the only way to load asset bundles from the cache is to use WWW.LoadFromCacheOrDownload. However, I want to build for the use case that the asset bundle already exists in the cache, and the player is offline (when they don't have internet). How can I do this with WWW.LoadFromCacheOrDownload or another method?

Will WWW.LoadFromCacheOrDownload.assetBundle contain the assetBundle even if there is an error (from no internet connection)?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by dorpeleg · Aug 25, 2013 at 07:05 AM

As the name of it suggests: LoadFromCache Or Download.

It will first check if the bundle is in the cache (not internet needed) and only if it's not there, it will try to connect and download.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aikitect · Sep 06, 2013 at 04:16 AM 0
Share

This is not correct. I tried this and got the following error: You are trying to load data from a www stream which had the following error when downloading.

avatar image dorpeleg · Sep 06, 2013 at 02:36 PM 0
Share

What is the download error?

avatar image aikitect · Sep 06, 2013 at 02:40 PM 0
Share

starting www download: http://r.playerio.com/r/easy-eater-ikddrbcqxeq3gooyudkpg/food-icons-iphone.unity3d You are trying to load data from a www stream which had the following error when downloading. The Internet connection appears to be offline.

avatar image dorpeleg · Sep 06, 2013 at 02:52 PM 0
Share

Are you sure you have a bundle already cached?

avatar image aikitect · Sep 12, 2013 at 01:03 AM 0
Share

Double checked and you are correct. Once the bundle is cached I don't get an error.

avatar image
0

Answer by AprilRennyo · May 26, 2015 at 06:21 AM

The solution for this would be to save the asset bundle on local storage under some folder for future retrieval. I dont know how to do that !

Can anybody help ?

Anybody ?
Thanks !

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to import the object from server to unity 2 Answers

Build stripping and scenes in Asset Bundles 1 Answer

connecting to php? 2 Answers

Is it possible to check internet conneciton for WWW class downloading ? 3 Answers

Large memory footprint increase when assigning a GUITexture from a WWW Object on iPad 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges