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Question by calmcarrots · Jun 08, 2014 at 04:38 AM · rotationsmooth3rd person controller

Player not facing the direction of its movement.

So I am making a 3rd person controller and my player is not smoothly rotating to the direction it is walking in. I want it to be smoothly rotated so it doesnt snap but my player is just not facing the direction it is supposed to face. Here is my code:

 if (moveDirection != Vector3.zero)
             {
                 Quaternion rotationDirection = Quaternion.LookRotation(moveDirection);
                 transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, Mathf.Lerp(transform.rotation.y, rotationDirection.eulerAngles.y, 20f * Time.deltaTime), transform.eulerAngles.z);
             }
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Answer by robertbu · Jun 08, 2014 at 03:48 PM

You are mixing some things here. transform.rotation is a Quaternion. The values are not angles. Change line 4 to:

 transform.rotation = Quaternion.RotateTowards(transform.rotation, rotationDirection, Time.deltaTime * speed);

For an eased rotation, change Quaternion.RotateTowards, to Quaternion.Slerp and adjust speed.

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