Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DM-Games · Dec 07, 2014 at 01:36 PM · buttoncanvasfocus

Focus chat input field when pressing enter

So i am looking for a way to make a chat input field that focuses when you press enter and sends the message when press enter another time. I have made a code that kind of works but not properly... Please help! using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEngine.EventSystems;

 public class CEManager : MonoBehaviour {
 
     public static InputField chatInput;
     public GameObject networkManager;
     private bool active = false;
     private ChatManager chatManager;
     private string username = "";
     void Start ()
     {
         chatInput = GetComponent<InputField>();
         chatManager = networkManager.GetComponent<ChatManager>();
     }
 
     void Update()
     {
         if(Input.GetKey(KeyCode.Return))
         {
             username = PlayerPrefs.GetString("currentUsername");
             if(active == false)
             {
                 chatInput.ActivateInputField();
                 EventSystem.current.SetSelectedGameObject(chatInput.gameObject, null);
                 active = true;
             }
 
             if(active = true)
             {
                 if(chatInput.text == "")
                 {
 
                 }
                 else
                 {
                     chatManager.AddChatEvent(username + ":" + chatInput.text);
                     chatInput.text = "";
                     chatInput.DeactivateInputField();
                     active = false;
                 }
             }
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by DM-Games · Dec 09, 2014 at 06:01 AM

I fixed it myself

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 using UnityEngine.EventSystems;
 
 public class CEManager : MonoBehaviour {
 
     public static InputField chatInput;
     public GameObject networkManager;
     public GameObject chatEntry;
     private bool active = false;
     private ChatManager chatManager;
     private string username = "";
     public GameObject helpText;
     void Start ()
     {
         chatInput = chatEntry.GetComponent<InputField>();
         chatManager = networkManager.GetComponent<ChatManager>();
         chatEntry.SetActive(false);
     }
 
     void Update()
     {
         if(Input.GetKeyUp(KeyCode.Return))
         {
             username = PlayerPrefs.GetString("currentUsername");
             if(active == false)
             {
                 chatEntry.SetActive(true);
                 EventSystem.current.SetSelectedGameObject(chatInput.gameObject, null);
                 chatInput.OnPointerClick(new PointerEventData(EventSystem.current));
                 active = true;
                 helpText.SetActive(false);
             }
             else
             {
                 if(chatInput.text == "")
                 {
                     return;
                 }
                 else
                 {
                     chatManager.AddChatEvent(username + ":" + chatInput.text);
                     chatInput.text = "";
                     chatEntry.SetActive(false);
                     helpText.SetActive(true);
                     active = false;
                 }
             }
         }
         if(active == true)
         {
             ChatManager.isChatOpen = true;
         }
         else if(active  == false)
         {
             ChatManager.isChatOpen = false;
         }
     }
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by jenci1990 · Dec 07, 2014 at 02:42 PM

Change the update void like this:

     void Update() {
         if (Input.GetKeyDown(KeyCode.Return)) {                        //Change
             username = PlayerPrefs.GetString("currentUsername");
             if (active == false) {
                 chatInput.ActivateInputField();
                 EventSystem.current.SetSelectedGameObject(chatInput.gameObject, null);
                 active = true;
             }
             else {                                                    //Change
                 if (chatInput.text == "") {
                 }
                 else {
                     chatManager.AddChatEvent(username + ":" + chatInput.text);
                     chatInput.text = "";
                     chatInput.DeactivateInputField();
                     active = false;
                 }
             }
         }
     }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DM-Games · Dec 07, 2014 at 06:06 PM 0
Share

Ok thanks, i'll try

avatar image DM-Games · Dec 07, 2014 at 06:09 PM 0
Share

Does not work

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity UI 4.6 Canvas Enable/Disable make Accessible 2 Answers

How can I break an UIText on OnClick of an button without scripts ? 2 Answers

Can't click or highlight a button. 0 Answers

Use UI buttons with Time.timeScale=0? 3 Answers

Why is the canvas backwards in scene view 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges