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Question by DeathByWarrior · Mar 17, 2013 at 05:46 AM · animationoffsetblendinglegacy

How to offset a legacy animation's playback?

Hey again, I have another question. Can I possibly offset a legacy animation's playback by half of its length? I need to do this because I am making a blending locomotion system for my character, and when my strafe left and walk forward animations blend between eachother, my character's feet kind of jump up and down (not randomly, in sync with the animations). The right strafe + walk forward animations work fine. I had the same problem in mechanim, but setting the clip's offset to 0.5 in it's import properties fixed it. I'm wondering if I can do the same thing, but with the legacy animations. (I am using the bootcamp animations as of now).

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