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Question by
Elit3d · Dec 06, 2014 at 11:17 PM ·
uiinputmanagernew-feature
inputmanager
So I have my own custom input manager, problem is, I want to use the new UI buttons in unity 4.6 and have a keybind feature for the users to change the keys. Problem is, I dont really know how to go about it, anyone know how to do this?
Comment
I've heard you cant get scripts to work with it. All I want to do is make a rebindable thing for players so on runtime, they can change it to their liking in the options menu
I see. Looks like you will have to write your own input module as well.
Best Answer
Answer by Kiwasi · Dec 07, 2014 at 01:32 AM
http://docs.unity3d.com/460/Documentation/Manual/script-StandaloneInputModule.html
http://blogs.unity3d.com/2014/11/26/4-6-is-released-with-source-for-ui-system/