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This question was
closed Dec 06, 2014 at 10:08 PM by
tanoshimi for the following reason:
Collision events are only sent if objects have a rigidbody and collider attached. http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnCollisionEnter.html
Question by
onebadbaggins · Dec 06, 2014 at 10:06 PM ·
collision-detectioncollision-error
onCollisionEnter issue. Very simple script.
I have a first person controller, terrain and a sphere. I have a script attached to my sphere with the code
function OnCollisionEnter(collision : Collision) {
Destroy(gameObject);
}
I expect it destroy the sphere when I run into it with my first person controller how ever nothing happens.
Nothing also prints with the code
function OnCollisionEnter(collision : Collision) {
Debug.Log("Collision");
}
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