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Question by
superventure · Feb 20, 2014 at 07:00 AM ·
shaderterrainrenderwithshader
How to turn off backface culling for terrains?
How do I render both sides of the terrain? I am not familiar at all with shaders But I do know its something simple. How do I just set the terrain? Please be specific. Thanks
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Answer by Ed unity · Feb 20, 2014 at 05:20 PM
You can either turn off backface culling in a shader or you can duplicate the polygons and flip the normals. If you turn off backface culling, the normals will not be correct. Read here for more information.
Thanks, but there were no specific directions there. I understand that it's some simple line of script I need to change/add in a shader, but what shader, where? What code?