Instantiate object in 2D game?
I have a prefab I'm trying to instantiate when I enter a trigger in a 2D game. I get the following errors:
Assets/Meep/Dialogues/hoardstart.cs(15,37): error CS0103: The name 'hoard' does not exist in the current context.
Assets/Meep/Dialogues/hoardstart.cs(15,44): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected.
Assets/Meep/Dialogues/hoardstart.cs(15,25): error CS1502: The best overloaded method match for 'UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments
Assets/Meep/Dialogues/hoardstart.cs(15,25): error CS1503: Argument #1' cannot convert object' expression to type `UnityEngine.Object'
Here is my script:
 using UnityEngine;
 using System.Collections;
 
 public class hoardstart : MonoBehaviour {
     //private bool bShowGUI = false;
     void Awake(){
         // You must initialize Dialoguer before using it!
         Dialoguer.Initialize();
         
     }
     void OnTriggerEnter2D (Collider2D other){
         if (other.tag == "Player") {
             Dialoguer.StartDialogue (11);
             Destroy(this.gameObject);
             Instantiate(hoard, Vector2 (x, y, 0), Quaternion.identity);
         }
     }
 }
Answer by ramp · Dec 05, 2014 at 01:14 PM
Hi,
i have resolved all issues,try to use latest updated script.
using UnityEngine;
using System.Collections;
public class hoardstart : MonoBehaviour {
 //private bool bShowGUI = false;
 public GameObject hoard;
 void Awake(){
     // You must initialize Dialoguer before using it!
     Dialoguer.Initialize();
     
 }
 void OnTriggerEnter2D (Collider2D other){
     if (other.tag == "Player") {
         Dialoguer.StartDialogue (11);
         Destroy(this.gameObject);
         Instantiate(hoard,new Vector2 (other.transform.position.x, other.transform.position.y), Quaternion.identity);
     }
 }
}
Thanks
Ram
Answer by HarshadK · Dec 05, 2014 at 08:47 AM
There are two things you need to do:
- Declare a variable named hoard and assign it the gameobject/prefab you want to instantiate. 
- Your Vector2 from Instantiate should be Vector3. 
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                