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Question by diggerjohn · Dec 04, 2014 at 06:59 PM · screenquitpinkescape

Pink screen on ESC

Why does my screen go to pink when I hit ESC. I am using ESC to signal that the user wants to quit but I want to have him confirm it with a message. But the message does not come up .. all I get is a pink screen.

     if (Input.GetKey(KeyCode.Escape)){
         tiles.SetActive(false);
         bckGrndPlane.renderer.material = scrnQuit;
         doExperimentSet = false;
         doPracticeSet = false;
         doQuit = true;
     }

In the message I tell them to hit Q if they really want to quit.

     if (Input.GetKey(KeyCode.Q) && doQuit){
         Application.Quit();
     }

But I don't get the message at all, just a pink screen.

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Answer by BilboStabbins · Dec 04, 2014 at 07:22 PM

The Escape key is the default Cancel/Quit key in Unity. What's probably happening is that the game is instantly quitting when you hit Escape and so the material assignment in line 3 has no time to complete, therefore leaving the material unassigned - the pink texture. Try changing the key to something else to see if the same thing happens. Alternatively, change the default key in Unity (Edit > Project Settings > Input - 'Cancel' tree).

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avatar image diggerjohn · Dec 04, 2014 at 07:48 PM 0
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Awesome ... thanks for the quick response. Although I have been looking at Edit/Project Settings/Input and all I have is an Axes tree. What's up with that?

avatar image BilboStabbins · Dec 04, 2014 at 08:20 PM 0
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Expand Axis and Cancel is the last in the list.

avatar image diggerjohn · Dec 04, 2014 at 08:29 PM 0
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Curiously I have no Cancel there ... but I have added it to the list. I have tried adding keys for it but nothing seems to work. And escape remains default.

avatar image BilboStabbins · Dec 05, 2014 at 12:11 PM 0
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I guess it's a new addition to version 4.6, which I'm using. For now, why don't you just change the Escape key in your script to something else to see if that is the problem?

avatar image diggerjohn · Dec 05, 2014 at 03:07 PM 0
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Gotcha, thanks.

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