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Question by edve98 · Dec 04, 2014 at 06:04 PM · functionassigncant

Cant assign functions to animation events

I can't really find out what is needed for them(functions) to show up here: alt text

They are public on a script that is on the same game object as the animation(animator component). They don't even need any parameters. Any help?

P.s. even this function can't be added:

 public void TotalyRandom(){
     return;
 }

P.s.s. I am using Unity 4.6.0f3 P.s.s.s. I have the animation as single file, and that is pretty much not the case in every tutorial that I look at. Is there any problems with that?

asdfghjkl.png (374.0 kB)
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avatar image gamegirl1984 · Dec 04, 2014 at 07:38 PM 0
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Can you post the script that is on the object? And also, what type of function are you trying to assign??

avatar image TSRajesh · Dec 04, 2014 at 09:51 PM 0
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$$anonymous$$aybe Trivial.. Can you ensure that the function is public, and returns void?

BTW, i'm using 4.6, and i have to type the function name by hand, Not from a dropdown menu. Works fine for me..

avatar image edve98 · Dec 05, 2014 at 06:44 PM 0
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@tsrajesh are you adding it from animation window/tab? @gamegirl1984 just did it! Sorry for not responding, it was quite late when I posted this... :P

avatar image TSRajesh · Dec 05, 2014 at 07:12 PM 0
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Yes, I do.. alt text

Also, YOu can see that even if it is a single animation, you can "divide" it into multiple animations by providing start and end frame numbers.. IN the same screenshot..

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avatar image edve98 · Dec 05, 2014 at 07:44 PM 0
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@tsrajesh wow, I just read what I have written, I meant that I have only .anim file (sorry, I'm pretty new to animations and all that stuff). And I can't add the event with inspector like you:

alt text

no event add place.jpg (35.2 kB)
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