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App rejected because of issueChallengeToPlayers:message: method Social API
i am using the social api for leaderboards and achievements, however my app gets rejected because of
Specifically, your code uses the issueChallengeToPlayers:message: method. The documentation states that the developer will have to handle challenges with the developer's own UI.
now i am not using this method anywhere in my code, but still they tell me it is used. so what i found in xcode was this:
void UP_GKAchievement_issueChallengeToPlayers_message_();
RegisterMonoModules.cpp:1581: void UP_GKScore_issueChallengeToPlayers_message_(); RegisterMonoModules.cpp:3649: mono_dl_register_symbol("UP_GKAchievement_issueChallengeToPlayers_message_", (void*)&UP_GKAchievement_issueChallengeToPlayers_message_); RegisterMonoModules.cpp:3649: mono_dl_register_symbol("UP_GKAchievement_issueChallengeToPlayers_message_", (void*)&UP_GKAchievement_issueChallengeToPlayers_message_); RegisterMonoModules.cpp:3875: mono_dl_register_symbol("UP_GKScore_issueChallengeToPlayers_message_", (void*)&UP_GKScore_issueChallengeToPlayers_message_); RegisterMonoModules.cpp:3875: mono_dl_register_symbol("UP_GKScore_issueChallengeToPlayers_message_", (void*)&UP_GKScore_issueChallengeToPlayers_message_);
now i dont know what those guys at apple are looking for to reject apps. but it seems they found this method somewhere, so could you explain to me where it is called or what i can do that it is not called??
Shooting a mail to Unity support would work better for your case.
10 days later still no answer... Also the unity guy told me to post it here, great support Unity!
are you using any unity asset or plugin that handle iOS game center connectivity?
i have the U3DXT plugin, but i am only using the StoreProductViewController. For GameCenter i am using the Social API from unity.
Answer by Dave-Hampson · Mar 24, 2014 at 09:20 AM
I had a quick Google for U3DXT and your error message about found this:
http://unityassetreview.com/assets/10248/comments
Specifically:
"App rejected because of issueChallengeToPlayers:message: method. U3DXT
Hi Daniel,
Sorry for the late response. We are investigating the issue with this API. It was introduced in iOS 6 but recently deprecated in iOS 7. Since we open up all APIs from iOS 6 and 7 for new features and compatibility, this comes as part of the GameKit module. Apple usually do not reject apps because of using deprecated APIs unless they are outdated for several versions already. We will have an solution to this shortly.
In the meantime, if you are not using GameKit, you can simply go to the menu items Assets->U3DXT->Options, deselect GameKit and GameKit for iOS 7, and click OK.
If you have more questions, please let us know in the forums (http://forum.unity3d.com/threads/189304-Anyone-interested-in-accessing-the-entire-iOS-SDK-API-from-Unity) or post a question to Unity Answers. See how here: http://answers.unity3d.com/questions/598389/how-do-i-get-support-for-u3dxts-ios-sdk-plugin.html. We get emails from these methods and will provide faster support.
Thanks, vitapoly team"
Thanks for the answer.
For the record!
i tried this method:
See how here: http://answers.unity3d.com/questions/598389/how-do-i-get-support-for-u3dxts-ios-sdk-plugin.html. We get emails from these methods and will provide faster support.
but this is not working! i get this error: The following topics are not present in the system, and you must have at least 50 reputation to create new ones: U3DXT
maybe you should look into that!
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