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Question by 3dDude · May 17, 2010 at 03:34 PM · magnitudenormalize

magnitude normalize help

hi i am making a 2d shooting and i have a enemy script that i don't really understand here is the code

var enemy : Transform; var speed : float = 10;

function Update () { var target : Vector3 = enemy.position; var moveDirection : Vector3 = target - transform.position; var velocity = rigidbody.velocity;

 if(moveDirection.magnitude < 1){
     velocity = Vector3.zero;
 }
 else{
     velocity = moveDirection.normalized * speed;
 }
 rigidbody.velocity = velocity;

}

i copied it from a tutorial and i am pretty new in unity so can someone tell me how to change this script so that the object only tracks on the x axis?

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Answer by duck · May 17, 2010 at 05:09 PM

To restrict the motion to a certain plane or axis, you just need to zero-out the values for the other axes in your 'moveDirection' variable. So, immediately after the line which says:

var moveDirection : Vector3 = target - transform.position;

You could have, for example:

// restrict moveDirection to X only
moveDirection.y = 0;
moveDirection.z = 0;

or:

// restrict moveDirection to X-Z plane:
moveDirection.y = 0;
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avatar image 3dDude · May 17, 2010 at 10:37 PM 0
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cool thanks alot

avatar image 3dDude · May 17, 2010 at 10:41 PM 0
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ok i tried it and it seems to make the attached rigidbodys gravity to not work right.

avatar image duck ♦♦ · May 18, 2010 at 08:40 AM 0
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well yes - you're setting the rigidbody's velocity directly, this will override the gravity. (your original code would have too).

You'll need to use a method other than setting the velocity directly if you want gravity to be able to have an effect.

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