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Question by 0tacun · Dec 03, 2014 at 11:57 PM · coroutinegetset

call a coroutine in properity get/set?

I need to call a coroutine MoveCameras() when I enable my camera from my CameraManger script.

So I stumbled upon get/set of properities:

         public bool enableCamera = true;
         public bool EnableCamera
         {
             get
             {
                 return this.enableCamera;
             }
             set
             {
                 this.enableCamera = value;
                    //Call coroutine on camera disable enable
                 StartCoroutine(CameraManager.instance.MoveCameras());
             }
         }

My CameraManger script is "static", I'm taking it with me even when changing scenes.

 public class CameraManager : MonoBehaviour {
 
     public static CameraManager instance;
 
     public Camera CameraPlayerOne;
     public Camera CameraPlayerTwo;
 
 public IEnumerator MoveCameras()
     {/*Move Cameras stuff*/}
 }

I get an error saying that I cannot acces non-static member of outer type 'UnityEngine.MonoBehaviour' via nested type 'PlayerCamera.CameraOptions'.

Any hints how I could tackle this problem?

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Answer by jenci1990 · Dec 04, 2014 at 12:30 AM

 StartCoroutine(CameraManager.instance.MoveCameras());

Replace to it:

 CameraManager.instance.StartCoroutine(CameraManager.instance.MoveCameras());


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