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Question by plokkum · Feb 10, 2015 at 12:16 PM · uitoucheventsystem4.6

EventSystem - all touches have the same ID

I've been working on a UI joystick with 4.6's UI system. Everything works fine, until I'm multi touching the screen. The EventSystem registers the second finger with the same pointerId as finger one. I need to be able to get the individual finger ID's, or pointerId's to be able to filter out unwanted touches.

How do I go about and get the correct pointerId's from the EventSystem?

Here's a tiny excerpt:

 using UnityEngine;
 using UnityEngine.EventSystems;
 using System.Collections;
 
 public class UI_Joystick : MonoBehaviour, IPointerUpHandler, IDragHandler, IPointerDownHandler {
 
     public void OnTouchDrag(PointerEventData eventData)
     {
         var touchId = eventData.pointerId;
         Debug.Log(touchId); // No matter how many fingers I touch down on the object, I will always get a pointerId of -1.
     }
 
 }


Edit: When printing the touchId and position of the finger, you can see the big position difference when I touch the screen with a second finger, but still with the same id: (eventData.pointerId + " >> " + eventData.position)

 -1 >> (70.3, 85.3)
 -1 >> (70.0, 85.3)
 -1 >> (187.2, 112.4)

(Last entry is where I touch the screen with a second finger, outside of the UI element)

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avatar image meat5000 ♦ · Oct 04, 2015 at 10:37 AM 0
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Did you try toggling the options on the Touch controller module? Something about making it function with pc. Similarly the Standalone input controller has a similar box to make it function on mobile.

See if this does anything for you.

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Answer by Bongmo · Oct 04, 2015 at 09:26 AM

It has only "-1" on PC. On a mobile device, it's different.

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Answer by WoozyBytes · Apr 15, 2015 at 05:36 AM

Hi .

Use Touch.fingerId

Best Regards .

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avatar image Fattie · Mar 15, 2016 at 12:11 AM 0
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that's not for PointerEventData

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Answer by hippogames · Feb 17, 2017 at 09:33 AM

The same issue. Hope it's a Unity bug. Anyway, here is my workaround:

 public void OnPointerDown(PointerEventData eventData)
 {
     var touches = Input.touches.Where(i => i.position == eventData.position).ToList();
     var touchId = touches.Any() ? touches[0].fingerId : eventData.pointerId;
 }
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