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rigging in blender for mecanim
Hello! I'm having some trouble getting my game character to work with Mecanim. When I create my Avatar and add animation to it it collapses to a little ball of arms, legs and body.
I guess I have rigged my character wrong, or picked the wrong bones setting up my avatar.
Is there anywhere I can go look to find out how to rig and name my bones correctly in Blender? Or do any of you have some advice?
Any help much appriciated
Answer by digijin · Nov 19, 2012 at 12:03 PM
I have the perfect tutorial for you.
Making a Mecanim compatible rig in Blender:
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