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Mirror animations in Mecamin
I've run into a bit of a snag with Mecanim and hope someonecan give me an assist.
I've been trying to figure out how to get an avatar to move using the Raw MoCap animations available in the Unity asset store. From what I can tell, there are only movements/turns for moving/turning left and none for moving/turning right. I read in other Unity Answers posts that you need to mirror the animation, but I was pretty confused by the information given for the answer posts I could find.
Can someone explain to me what exactly it means to mirror an animation? Can this be completed in Unity or do I need to create the animation myself?And I guess I can ask, is there an animation pack on the Unity asset store that has the left and right animations already prepared? I looked and didn't see one but then again I'm looking when it was almost 2am the last time I looked so I know I've probably missed something.
Answer by Joakim · Sep 24, 2014 at 12:30 PM
http://answers.unity3d.com/questions/390652/mirror-animation-mecanim.html
If you dont understand answer on that link maybe I could elaborate.
This helps but the video link doesn't work. Do you have a working link I can reference?
Answer by 767_2 · Sep 24, 2014 at 12:47 PM
Raw MoCap animations loops are not set so first make the animation loop correct then duplicate your clip and check the mirror checkbox