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Question by Ebil · Apr 07, 2012 at 10:20 PM · rotationrigidbodydirectiondrag

Move object forward in relation to the player

If I Drag a object with the standard DragRigidbody.js I want to move it to left, right, forward and backwards.

Its simple if I just Do it with a Vector3.forward left right or whatever, but its always in the same direction then, doesnt matter where my character is looking at. So I want to do a "forward" in the direction where the player is looking. How do I do that?

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Answer by rutter · Apr 07, 2012 at 10:57 PM

Given a particular GameObject, you can use the properties of its Transform.

Let's assume you have a reference to some GameObject. Let's name the reference player.

If you need to find the player, you could do something like this:

 var player = GameObject.Find("ThePlayer");

From there, you can get a few unit vectors:

 player.transform.forward
 player.transform.right
 player.transform.up
 (You could multiply these values by -1 to get their opposites)

The above values are basically similar to Vector3.forward, right, and up, with the exception that they're relative to the player's current rotation.

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