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Question by knuckles209cp · Aug 04, 2013 at 06:27 AM · gui

Gui button for attachment

So what i want to do is be able to press a gui button on my screen ( which will say ACOG ) , and when i click it the acog renderer will be enabled , and the iron sights will be turned off , but when i click the acog button instead of 2 buttons it will say iron sights where the button acog was. heres the code :

 var attachmentOne : GameObject;
 var attachmentTwo : GameObject;
 
 function Update () 
 {
   if ( Input.GetButton("Disable1"))
   {
         attachmentOne.renderer.enabled = false; 
 
   }         
   if ( Input.GetButton("Disable2"))
   {
         attachmentTwo.renderer.enabled = false; 
 
   }              
             
 }
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avatar image knuckles209cp · Aug 04, 2013 at 06:55 AM 0
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THAN$$anonymous$$ YOU SO $$anonymous$$UCH!!!

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Answer by robertbu · Aug 04, 2013 at 06:38 AM

I suggest you spend a bit of time studying the GUI system since you are asking about GUI but your script does not use GUI. Here is one link with some basic examples. As for your question:

 var attachmentOne : GameObject;
 var attachmentTwo : GameObject;
 
 private var strings : String[] = ["ACOG", "iron sights"];
 private var i = 0;
 
 function OnGUI() {
     if (GUI.Button(Rect(50,50, 100, 50), strings[i])) {
         i = (i + 1) % 2;
         attachmentOne.renderer.enabled = (i == 0);
         attachmentTwo.renderer.enabled = (i == 1);
     }
 }   

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