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Question by dsillman2000 · Mar 13, 2014 at 04:46 AM · c#collisiontranslateactivez axis

OnCollisionEnter for translating gameObjects?

Hello,

My game involves a capsule that moves 5 units on the z-axis automatically infinitely. When it runs into a wall, I want it to become inactive. However, I don't know what kind of if-statement to use for when something translates into another.

for further clarification, I'll show you some script excerpts.

Moving infinitely:

 Vector3 moveForward = new Vector3 (0, 0, speed);
 transform.Translate (moveForward * Time.deltaTime);

Using this code, it will keep moving forward infinitely because it is being translated at 5 units every time.deltaTime.

However, I still want it to run into the wall as if its colliding using phisics. There is a red wall in its path, and when it runs into the wall, I want it to become inactive:

 if(GAMEOBJECT RUNS INTO WALL TAGGED "Obstacle")
 {
 gameobject.setActive(false);
 }

However, I don't know what to put in that if statement.

Help please?

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Answer by Quokmoon · Mar 13, 2014 at 05:47 AM

--your question is not clear for me properly but i think you want destroy or inAactive object

 put this script to your object to destroy when it collide with other object


 function OnCollisionEnter (col : Collision) {
  if(col.gameObject.name == "Your object name")
   {
    Destroy(gameObject);
   }
 }
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Answer by Omer.Hussain · Mar 13, 2014 at 07:05 AM

 function OnCollisionEnter (inactive : Collision)
 {
      if(inactive.gameObject.name == "wall")///// write the tag name of the wall in the double quotation  
      {
          gameObject.active = false;
      }
 }

apply the script on the capsule. on runs into the wall it will deactivate(inactive) the capsule or what ever object on which this script is applied.. :) and if you want to destroy the object (capsule in your case) use

  Destroy(gameObject);

 
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