- Home /
Fake Rope Wrap with Trail Renderer
Hi. I need some help for my project. I'm tyring to fake rope wrapping with trail renderer and wrap the trail around a cylinder and using bakemesh for creating the rope and also wrapping around that rope. Alignment is Transform Z for better view but there's unexpected things happens when i moving the wrap. I have an gameObject called Wrapper with Trail Renderer component and a TrailControl script. At the first wrap my trail gets an unextpected shape: here
But the other meshes over that mesh seems perfect: here
And when i want to wrap the cylinder from start to end that thing happens: here
Any suggestions or any ideas for fake rope wrapping ? I'll be glad for your help. Thank you.
Your answer
Follow this Question
Related Questions
Rope that wraps around sphere 1 Answer
My objects are rendered even though I can't see them on screen 0 Answers
Custom tree doesnt render 0 Answers
Why does Unity render everything twice ? 0 Answers