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Question by F3RILLA · Aug 17, 2014 at 09:49 PM · movementrigidbody2dclamp

How to Clamp X-axis Movement only?

Hey guys,

I'm currently working on a game where I want the player to constantly move upwards (Y-Axis), I am having trouble trying to figure out how to clamp the X-axis only. Can anyone help me figure this problem out? At the moment, this is the script I wrote to stop the player from moving outside the boundaries:

 rigidbody2D.position = new Vector2 
 (Mathf.Clamp (rigidbody2D.position.x, GameAttributes.ScreenMinimumWidth, GameAttributes.ScreenMaximumWidth), 0);

Thank you guys for the help - Beeraj

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Answer by Razacx · Aug 17, 2014 at 09:52 PM

Is the problem that the object can't move on the y-axis in this script? In that case, instead of using 0 as the y value, use rigidbody2D.position.y.

There wasn't any need to create a second question tough :p. You might want to remove your first.

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