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Question by arturmandas · May 21, 2015 at 05:20 PM · timeprofiler

Is it possible to lay out profiler usages on a timeline per item?

Hello, I am developing a game where I has an endless level, and what I want to know is to how some usega values change over time. I want to be able to graph CPU & GPU usage per item on a time line. How to do that? Is there an ability to export profiler statistic to CSV file and then, for instance, use them to make an Excel graph? What is the workflow here?

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Answer by FortisVenaliter · May 21, 2015 at 05:20 PM

Have you looked into the Unity Profiler? It's pretty powerful, but I'm not so sure about it's export functionality.

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