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Question by Rokas · Jan 19, 2014 at 01:34 PM · 2dprefabshooting

2d shooting.

I want that my shotgun would shot where it points. But now it only shoots left or right. How can i make it shoot where i point. My shotgun follows cursor.

My script:

 var Spawn : GameObject;
 var speed : float;
 var bullet : Rigidbody2D;
 var facingR : boolean;
 var CanFire : boolean;
 var FireRate : float;
 
 
 function Start () {
     facingR  = true;
     CanFire = true;
     
     
 
 }
 
 function Update () {
     if(Input.GetKeyDown(KeyCode.A)) {
         facingR = false;
     }    
     if(Input.GetKeyDown(KeyCode.D)) {
         facingR = true;
     }    
     if(Input.GetButton("Fire1")){
         Fire();
     }    
 }    
 function Fire() {
     if(facingR == true && CanFire == true) {
         
         clone = Instantiate(bullet, Spawn.transform.position, Spawn.transform.rotation);
         clone.AddForce(Vector2.right * speed);
         audio.Play();
         CanFire = false;
         yield WaitForSeconds (FireRate);
         CanFire = true;
     }
 
     if(facingR == false && CanFire == true) {
         
         clone = Instantiate(bullet, Spawn.transform.position, Spawn.transform.rotation);
         clone.AddForce(Vector2.right * -speed);
         audio.Play();
         CanFire = false;
         yield WaitForSeconds (FireRate);
         CanFire = true;
     }
 }

 
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Answer by robertbu · Jan 19, 2014 at 05:45 PM

When you say "where i point," I assume you want to shoot in the direction of the mouse.

 var myPos = Camera.main.WorldToScreenPoint(transform.position);
 var dir = myPos - Input.mousePosition;
 clone = Instantiate(bullet, Spawn.transform.position, Spawn.transform.rotation);
 clone.AddForce(dir.normalized * speed);
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avatar image Rokas · Jan 19, 2014 at 08:54 PM 0
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Thanks, you helped. It worked.

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