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Too subjective and argumentative
What does this 'Target Resolution' thing do, if anything?
So you're making an iPad app. Regarding this:
I have five specific questions,
(1) in your experience, does it actually make any difference? What sort of difference?
(2) how does the critical issue of old V new iPad interrelate to Q1?
(3) if I'm doing an app for a client, and the client says "Which setting should we use on that?" I am completely clueless, but I want to lie and sound really impressive. What should I say and why?
(4) Which setting should one use? You're making an iPad app, which setting to use? Again, re new V old iPad ??
(5) Does anyone actually know what it is doing differently, technically??
Thanks!!!
I truly appreciate everyone's thoughts on the matter below, but does anyone really, truly decisively know about this?
Answer by oxium · Aug 01, 2012 at 07:59 AM
Becareful with HD specially on an iPad3 !
With this setting, the viewport resolution of your game running on iPad3 will be 2048×1536 instead of 1024×768 for the old iPads.
So all your UIs will be smaller and potentially not at the correct position.
I think that if you use Native then the resolution will stay the same on iPad3 (it won't use the "retina" display thing..)
Hope that makes sense !
some iOS devices informations on wikipedia :
the best is to use a script that automatically scales the UI using screen.width & screen.height multiplied by a percentage (for size and position) but that's another story..
Answer by mohanrao164 · Jul 20, 2012 at 12:37 PM
actually what i experienced with these are
suppose u coded the texture 2d like this
GUI.DrawTexture(new Rect(0,0,320,480),backgroundTexture);
if u have taken the standard option weather it is normal iphone or retina display . the texture will fit to the screen resolution of the iphone.
if u taken HD the texture will fit correctly in normal iphone. where as in retina display only 1/4th of the screen we can see texture and the remaining 3/4 screen it will be empty.
hope i would clear ur doubt.
Answer by karljj1 · Jul 31, 2012 at 11:07 PM
It's the resolution of the devices screen. Older devices support standard res which is 480 x 320. Newer ones support a higher resolution HD is 960 x 640
http://docs.unity3d.com/Documentation/Components/class-PlayerSettings.html