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Question by Earthyn · Nov 30, 2014 at 10:49 PM · cameraissuedepth

Depth of Camera issue!

Good evening all,

So my issue is, I have done the second camera with depth only rendering my arms ( This game is first person)

but the issue is particles that are setup throughout the game are rendered before the arms meaning my arms will always be on top of the fire within the game. Any idea how to get past this issue?

Thanks!

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avatar image bubzy · Nov 30, 2014 at 11:03 PM 0
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http://docs.unity3d.com/$$anonymous$$anual/class-Camera.html

avatar image Earthyn · Nov 30, 2014 at 11:06 PM 0
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Could you perchance elaborate on just linking me to the class-Camera? I have looked through the options before posting this question

avatar image tw1st3d · Nov 30, 2014 at 11:14 PM 0
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Please post some pictures on what's happening. Any issue with the camera should always have a picture with it showing what IS happening, and if you can, one that shows what SHOULD be happening(however it's understandable if you can't, since it's the camera...).

avatar image Earthyn · Nov 30, 2014 at 11:37 PM 0
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Ofcourse! here is the players body rendering Ontop of the fire http://postimg.org/image/qob3acdox/

And I want this to be the actual - http://postimg.org/image/n5j760x1h/

But with the latter photo there, the players body will clip through any walls or assets if they get the chance to

avatar image tw1st3d · Nov 30, 2014 at 11:40 PM 0
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What are you changing to make the glove not light up in the second photo? What is causing your character to pass through the wall?

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