Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by srafciger · Oct 30, 2011 at 02:03 PM · pathtrajectory

Trajectory predetermining

How do I predetermine the trajectory end point or sigle point of trajectory like in this image ?

Picture is in 2d space, but i want to predetermine X,Y and Z

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Oct 30, 2011 at 12:37 PM 1
Share

Remember that link you got posted in your last question? I followed that, and am currently quite happily using it to draw trajectory lines for thrown weapons in my brawler. The answers are out there, you just have to look!

avatar image RetepTrun · Oct 30, 2011 at 04:01 PM 0
Share

Find a high school physics text book. $$anonymous$$e has a problem in it like that. ( People try to shoot a monkey that falls out of a tree, but of course the bullet will fall too cause of gravity )

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Peter G · Oct 30, 2011 at 06:02 PM

The physics behind it isn't too hard. The simplest way to do it would be to do a simple parametric equation. Given you know the launch direction and magnitude, you can find the projectiles position as a simple function of time:

  Vector3 launchVelocity;
  Vector3 launchPos;
  public float gravity;

  public Vector3 ObjectPos {
        get {
             float yPos = launchVelocity.y * time - .5f * gravity * time * time + launchPos.y;
             //height of an object as a function of time (ignoring air resistance)
             // h(t) = vi * t  +  .5g*t^2 + startHeight

             var xzPos = new Vector3(launchPos.x , 0 , launchPos.z) + new Vector3(launchPos.x , 0 , launchPos.z) * time;
             //horizontal velocity is unaffected by time or vertical height.
             //So just: startPos + vi*t

             return yPos + xzPos;
        }
  }
 

This will give you the position of your object at any time after launch. To figure out when it lands, just figure out when the height is equal to the round height. If you have level ground, this will happen at t = 2 * (yVel / gravity). And obviously, this isn't working code, the ideas are all there with some stuff written in code format, but its mostly just written to get all the ideas across.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to check if a trajectory is blocked? 1 Answer

Calculating the Trajectory of Planetary Bodies 1 Answer

Drawing trajectory/path in game view 1 Answer

Bezier curve that update in real time. 1 Answer

Object changing the angle of trajectory 2D,changing trajectory of an moving object 2D 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges